![]() ![]() For example, some games would make users draw from two loot boxes to win a single item - one free and one paid for - and only disclose the winning probability for the paid draw. Loot boxes have also become more complicated over the years, going beyond the simple format of granting one prize per draw. But gamers questioned the credibility of the disclosures, sometimes accusing the publishers of arbitrarily changing percentages. ![]() In a self-regulatory move, game publishers have voluntarily shared the probabilities for several loot boxes since 2015. A game feature that particularly came into question is loot boxes, or random boxes - a common feature in games where users pay to draw items like weapons or armor. “The policy will be implemented on all of our main online and mobile games, starting from MapleStory.” The announcement is the latest development in domestic gamers’ request for more transparency. “We will share information for all random items and introduce a real-time monitoring system open to our users,” the company said in a statement. ![]() Logo of Nexon Korea’s largest game publisher Nexon embarked on fully disclosing probabilities of random game items, Friday. ![]()
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